![]() The ‘actual’ grid values At the start of the game, we need a container for storing the real values for the game, unknown to the player. In this situation you have only one safe square, so you should open that square with a left-click instead of flagging the mine. For a single game of Minesweeper, we need to keep track of the following information: The size of the grid. Here is an example of ineffective flagging: This approach is faster than opening four safe squares individually using the left-click. Check out Play Minesweeper, a free game that comes with a clean interface featuring bold colors. In the example below, you mark a mine in a corner and then double-click on the circled 1 to open the surrounding four squares simultaneously. If you’re having difficulty installing Minesweeper on your device, you can always play online. the number is 3 and youve only flagged one adjacent square, then the squares will. This action opens all squares surrounding a square with a number, if you have marked the number of mines around that number. If you press on a number where not all adjacent mines have been marked, e.g. If you play using flags, employ the “double-click” technique (press the left and right mouse buttons at the same time). It’s the same with learning patterns-after three years of playing Minesweeper a few hours a day, you don’t have to think about where the mines are when you see these patterns. At the beginning, it takes a lot of time to recognize every single letter, but after a few years you can read quickly, without any effort. Learning to read these patterns is like learning to read a language. ![]()
0 Comments
Leave a Reply. |